Rat Queens: Sass and
Sorcery
Written by Kurtis J
Wiebe
Art by Roc Upchurch
“Orcs
only know one language, blood. I'm the fucking alphabet.” Braga
half orc barbarian
So
first graphic novel, I decided to avoid a superhero novel. Not
because I dislike superheroes, I love them but because I wanted to
give an example of a graphic novel not based on a superhero comic.
Just to kinda remind people that there is more to graphic novels then
superheroes. I saw Rat Queens after a rather frustrating hour
tutoring a very nice lady at Barnes and Noble, mainly because I was
explaining things badly. I paged through it and started chuckling.
That's when I realized, this was it. Then I did some research for
this comic and realized I would be walking into a complicated
situation... I've decided to resolve this in the approved Marine
manner, attacking it head on.
Written
by Kurtis Wiebe, a Canadian from Vancouver who started writing comics
professionally in 2009, this is actually the first series of his I've
read. In 2012 he won the Joe Shuster Award (named for the Canadian
born creator of Superman) for writing. Honestly from what I'm
reading here... He's earned it. I hope to see more from him in the
future and I honestly hope this is the beginning of a long and
awesome career for him. The art of the first issues were created by
Roc Upchurch... Who in 2014 was arrested for domesticate violence.
He was removed from the comic soon after by Wiebe. I bring it up now
because my experience is if I don't bring it up and discuss it,
someone else will and then it dominates the conversation. Upchurch
claims that his ex-wife hit him first. If she did (there is no
independent evidence for that) then she did terrible thing, to
suggest otherwise because of her gender is frankly a sexist argument
(I won't get into this, this is a comic review). But that doesn't
excuse his own hitting his ex-wife. Let me be blunt here, don't hit
your loved ones, I know we all get emotional, but we're adults
learning to control yourself is part of that. Let me repeat that,
don't hit your loved ones. Mr. Upchurch is from what I can find in
counseling to learn better, all I'm going to say on the matter is I
hope for the best for his ex-wife, his kids and for him. Let's move
on.
The
Rat Queens is a fantasy comic series about 4 murder hobos who are
embarking on the process of growing up... While killing monsters for
money and loot. It's the best kind of growing up! But you ask,
frigid, what's a murder hobo? Well reader, a murder hobo is a slang
term that came out of the D&D tables to describe what it was that
our characters were actually doing. See, while most of us start off
wanting to do our own version of Lord of the Rings, you know a band
of good and stalwart men and women coming together despite their
differences to confront a great evil and stop it once and for all.
We quickly move on to becoming rowdy mercenaries who fight and kill
things for wealth and power. Your average adventurer group has a lot
more in common with Robert E Howard's Conan then with JRR Tolkien
Aragorn. Most GM's would settle for us deciding to act like John
Carter of Barsoom. Not entirely moral, very greedy, hedonistic and
perhaps enjoying violence a little to much to be acceptable to wider
society (this is actually the main conflict of the book). Rat Queens
doesn't feel like an epic fantasy story, it feels like the running in
character journal of a really cool tabletop game and honestly I
really love it.
While
the setting is mostly medievalish, the characters are unrelentingly
modern. From our four main characters (Hannah the elf wizard, Violet
the dwarf warrior, Dee the human cleric and Betty the halfing thief)
to the various supporting and side characters (“old woman”
Bernadette the 39 year old elf shop keeper for example) are people
who would fit entirely into Phoenix, Arizona in the year of our Lord
2015. As long as we ignore the point ears and so forth. Hannah is a
rockabilly girl who is constantly being called by her mother and says
things just to piss off her father. Violet is a hipster who turned
her back on her traditionalist family to live a lifestyle they don't
approve of. Betty is an utter hedonists whose favorite things are
sex, drugs, booze and candy, not necessarily in that order. Dee is a
woman from an intensely religious family who left due to having a
crisis of faith and is currently an atheist. As a side note, Dee's
family is the only one we get a glimpse of here and I really like how
they are portrayed. Most writers would have been happy to write this
as story of a confused young woman run out of house and home for her
doubt (does this happen? All to often, but you would be amazed how
often it doesn't). Instead it's Dee who decides she have to leave
and her mother telling her that her family and her god (who is a
blood drinking alien squid... Because of course) still love and
believe in her and she can come back whenever. Stuff like that makes
Dee and the others feel more like people then stock characters, their
backgrounds have humanizing touches and shades of gray all over them.
The
main conflicts in this book are also very gray and human. The story
starts In Media Res (which is a fancy way to say in the middle of
things). The town of palisade was once beset by danger and monsters
and looked to a half dozen semi-organized groups of mercenaries and
adventurers to fix this. The parties stepped right up and did their
jobs, getting very rich in the process. Now the monsters give
Palisade space and life is peaceful. Problem you still have a dozens
of people whose skills can be summed up as “kill everything in a 20
meter radius” hanging around with nothing to do and money to burn.
So they tend to get drunk and wreck the place in running bar battles.
This upsets the good people of Palisade who want the adventures to
behave themselves in public and not break their shit. This is
complicated by the fact that the Captain of the Guard Sawyer (who got
his job by being death on two legs) is Hannah's ex who is still
carrying a torch (she ain't over him either). This leads people to
believe that Sawyer takes it easy on Hannah's group (the Rat Queens)
due to his squishy feelings... There's also the fact that Sawyer is
taking it easy on the Rat Queens and a number of other groups because
of his squishy feelings (and other spoilerish reasons).
Since
they can't solve things the legal way, they attempt an illegal way,
mainly hiring assassins and luring the adventurer groups out on false
quests to kill them. I got a chuckle at adventurer groups on
display, we have our ladies the Rat Queens, their main rivals the
Peaches (Braga is a member, she is awesome and hardcore) the
brony-awful Brothers Pony (in one panel and gone forever, no offense
to the pony fans but I'm thankful for that), the 2edgy4me Obsidian
Darkness (admit it, you played this group either in Jr. High or High
School, it's okay most of us try it out at least once) and frankly my
favorites The Daves (because everyone in the group is named Dave!).
The Peaches lose half their number killing their assassin, the Rat
Queens not only kill their assassin but the random encounter troll.
We get to see the Obsidian Darkness (look... there's a lot about
15/16 year old me I don't like okay?) get wiped out. The Daves just
kinda show up to the tavern intact like it was no biggie. It's
during their rather hamfisted investigation that the Rat Queens start
realizing that... The townfolks don't really like them all that much
and see them as a problem on par with the monsters. Which for some
of them is rather sobering.
One of
the things I really like in this story is their actions have
consequences both good and bad, finding Braga filled full of arrows
and deciding to spend the last of their magical healing on her leads
to the Peaches more or less burying the hatchet with them (the
snarking remains of course). Killing the Troll leads to negative
consequences that almost gets everyone in the town killed. Sharing
information with the Daves leads to them running out into the teeth
of an Orc horde to back up the Rat Queens. Violet is the one to
voice the realization that they've become a very destructive force in
their society and not to it's benefit and that maybe they should do
better. That doesn't mean giving up on their wild parties or killing
the shit out of monsters just maybe every now and again they should
think some things through before wrecking the shit out of everyone in
front of them. I really liked that and I can frankly see this as the
reaction of a GM who has had enough of his players wrecking the shit
out of his campaign so by God he is going to rub their noses in their
mess ups until they get the picture.
That
said the world feels rather tabletop generic. I'm hoping as time
goes on and it gets more fleshed out that it'll start to take on it's
own character and such. But for the moment I'm being carried along
completely on the strength of the characters, the storytelling and if
we're going to be frank the violence. They're really good,
interesting characters in an good story though so it's not like this
story has weak legs. That said, this is not an incredibly deep
story, it's fairly basic about a group of young women learning to
deal with themselves and other people... While killing monsters, but
like I said it's well told and that's frankly enough.
Now I
do want to say that this is a very adult story, there are graphic
depictions of violence and gore here and the girls aren't virginal
choir girls either. They remind me in many ways of a good number of
my platoon mates in the Marines, which makes perfect sense to me as
they're doing much of the same job and facing many of the same
issues. The tone of the story despite the subject manner is actually
fairly upbeat and happy and I found myself chuckling a lot. I also
can't stress how very happy I was that the characters are for the
most part fairly likable as a lot of fantasy stories in this vein
tend to be about protagonists that I often find myself hoping die at
the end of the story. Don't get me wrong, there's a space in fiction
for loathsome protagonist (I completely adore hating Cugel from Jack
Vance's Dying Earth novels, oh that is some good hate!) but after
awhile it gets wearing and tiresome... Especially if the asshole is
always winning and he's got no redeeming character traits (Seg from
the Warpworld reviews is an example of an asshole you can root for
example). The girls are rough around the edges but in general are
decent people which I can live with.
If
you're a tabletop gamer like me, or you like fantasy and have a sense
of humor (and enjoy watching massive slaughter lovingly drawn and
inked). I would very much encourage you to pick up Rat Queens and
give it a spin. That said, I would say this is an adult comic book
so people under the age of 14/15 should maybe wait a few years (and
if you're under 18 ask your folks first, do me a solid and don't get
me in trouble here alright?). Rat Queens gets an B.
Announcement!
So we're going to try something new folks! After a lot of
encouragement I am going to try posting these on a schedule and
frankly I think the inclusion of graphic novels might allow me to go
weekly so I'm aiming for weekly releases on Friday. So this week is
Rat Queens I, next week is Rat Queens II and after that at long last
Ancillary Justice! Stay frosty.
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