Friday, May 18, 2018

Log Horizon Vol IX: Go East Kanami By Mamare Touno


Log Horizon Vol IX: Go East Kanami
By Mamare Touno

So once again we have returned to the world of Log Horizon, where thousands of players found themselves trapped in the world of Elder Tales, a MMORPG turned real. The trapped players aren't helpless because they’ve awoken in the bodies of their characters and have gained their in-game powers and abilities.  Through the actions of Shiroe, in Akiba (Which is geographically Japan, we’ll get to that later), a government has been hammered together to bring rules to the interactions between player. Peace has been made with the People of the Earth, who in the game were computer run NPCs; but are now sapient people with their own goals, desires, and feelings.  That's Japan though, where the last 8 novels have focused but what about the rest of the world? Volume IX attempts to give us a bit of a peek at the rest of the world. As such it doesn't feature any of the characters from the last eight novels but instead gives us an entirely new group battling it's way across Asia to reach Japan. Let's met these folks.

Kanami, while never directly featured has been mentioned and discussed before in the series, as she was the leader and instigator of the Debauchery Tea Party, the old group where Shiroe, Naotsugu, and Nyanta meet and formed their friendship. Kanami back then was playing a swashbuckler but now is playing a monk and was online when the game pulled everyone in.  Only she was in Europe living in Italy, with her husband (who was a member of Doctors without Borders) and young daughter. As such she's fairly interested in getting back to Earth. Kanami is a fairly whimsical woman, whose main motivation is seeing new and exciting things, but she is also a lot smarter then she lets on and fairly brave. For example looking around the chaos of Western Europe, she was able to find and recruit two powerful companions and logically figure out her best bet in achieving her goals.  Kanami wants to get back to Earth, to that end she needs to figure out what exactly happened. Odds are high that it is related to the new expansion, Homesteading the Noosphere, which was only fully implanted on the Japanese servers before everyone was transported to the world of Elder Tales. Therefore she needs to get to Japan. Given how most characters are busy losing their minds in reaction to being transported to a fantasy world that looks like a video game they were playing... That's pretty impressive. Let's look at the people she's recruited for this.

KR is another member of the Debauchery Tea Party that Kanami was able to link with.  He's a summoner, a magic class that makes its bones by summoning spirits and creatures to do their fighting for them.  KR had decided to scout out the parts of Asia closest to Japan and used a summoner skill where he transported his conscious into the body of such a servant.  In this case a horse like creature called a hakutaku from Chinese myth. KR isn't able to do much more than advise as while the hakutaku is fast and able to travel quickly for long periods of time, it's not really a combat monster.  That's okay because Kanami has other members of the party to do the actual fighting and it's not like she's a lightweight in a fight being at max level. That said she does have company on the front line.

Elias Hackblade, is an Ancient, a turbo powered NPC.  The Ancients were high powered NPCs who played a major part in the video game's backstory.  They were presented as the last line of defense for the People of Earth, powerful magic users and knights who stand between them and extinction.  However all the Ancients have disappeared leaving the People of the Earth dependent on the Adventurers (the players who have found themselves stranded) in the exact moment that the Adventurers are least able to serve the role.  Elias himself was locked into a magical sleep until Kanami found him and rescued him, thinking that such a powerful NPC might be helpful. Elias had a fairly unique backstory written out out for him but with a rather harsh weakness.  He can't actually kill monsters with his powers, as that would be kill stealing from the PCs. Back when Elder Tales was just a game, Elias was just a background character but now he's a person with his own powers of reason and motivation.  Elias wants to find out what happened to the other Ancients, why it happened and who did it because if someone out there can wipe out every powerful NPC, it's likely they don't have good things planned for the people of this world. He and Kanami aren't alone however.

Coppelia is an interesting character in her own right.   A high level cleric who Kanami found in France, she doesn't really have goals of her own but is content to follow where Kanami leads.  We learn that she does however have her own reasons for heading to Japan even if she was unlikely to do so on her own. I can't really discuss her however without dropping large spoilers so I'll just say this: it's her relationships with the other characters in this book that are pivotal or maybe I should say relationship with one certain character that's important. Let's talk about him shall we?

Leonardo, named for a popular hero who is a ninja but totally not a turtle, is a New York Geek who fled his hometown during the chaos of the change (the world of Elder Tales actually uses a half size map of Earth, which is kind of clever.  I mean think of it, you could simply use Google Earth to design your overworld, that has to save on some man hours). He did so by leaping through a not completely functional fairy ring, an instant teleportation device meant to ease travel between cities.  The darn thing dumped him in Central Asia of places. Because of the lack of player base in Central Asia, it's very undeveloped in game content but as Leonardo finds out, underdeveloped doesn't mean completely undeveloped as he finds himself trapped in a raid event all by himself until Kanami and her crew get him out.  Leonardo makes for an interesting change but is also honestly the weakest character here and I don't mean combat-wise. Most of Leonardo's character arc is taken up realizing things that we already know or seeing him commit to being a hero like his name sake. We've kinda seen this arc in the series, most effectively in Shiroe himself.  So... Why is he even here then? Don't get me wrong, he's a cool character but I don't see what he's bringing to this story that hasn't been done already.

Additionally, I'm not convinced on Leonardo's Americaness.  He doesn't act like the New Yorkers I've known, nor does he act like an American Geek.  Instead his actions and preconceptions match pretty closely with the Japanese characters we've already seen.  As far as I know Mr. Touno has never spent a lot of time in the United States, so I'm not shocked that he's not quite able to nail an American character in his first attempt.  For that matter this isn't a unique thing on his part, I've noticed European writers have problems writing North American cities and characters as anything but Europeans with slightly different accents and I'm pretty sure there are North American writers who have utterly failed to get European characters (if you’re a European fan feel free to name names in the comments!).  Now I'm not saying that any nation or people is a hive mind and all Europeans, Japanese, or North Americans will act or think or even believe the same things but there are cultural habits, beliefs and actions that make us different from one another. I've been lucky enough to speak to French men, English folks, Indonesian students, and people from Vietnam and East Timour; and we all approach things from a place that's informed by what we're taught growing up, our experiences, and places in life.  An American Geek who models himself on a Ninja Turtle (sorry, frog) isn't going to act like a Japanese shut in. I suppose that while we should always remember the things that bring us together and that we have in common, we also need to keep in mind our differences as well.

Through this story we're given a peek at the rest of the world and we're shown that Akiba's government is a rare thing, perhaps the only example of it's kind in the whole world.  A government where guilds cooperate with each other and the People of the Earth. I'm not entirely sold on that either but I'm willing to go along with it to see what Mr. Touno does with that.  Although I would admit in such a real life situation I would be a touch disappointed in my fellow Americans. I mean really guys, not one of you would not try to follow the example of James Madison and write a Constitution?  Not one of you would try to be George Washington, or at least Thomas Paine? Okay, I'm being silly here, this is a Japanese story and I shouldn't be surprised that Japan and the Japanese take center stage. The book also gives us information on the different character classes, it appears each server got a pair of it's own unique classes and I like that touch.  It's something I could see a computer game company doing to help drum up local interest. Log Horizon Volume IX is interesting in it's change of scene, Mr. Touno clearly has been to Central Asia and admits as much with his vivid description of the environment and the sky. He also introduces new plot elements and clues in the ongoing mystery of how the hell did this happened.  That said, Leonardo kinda brings the story down and having to suffer through the same character arc only from square one is a bit grating. The other characters help to an extent but I find myself asking why couldn't Kanami have center stage instead of Leonardo, as she at least has her shit together and it's her goals and agenda driving the plot in the first place, not to mention it's her name in the title.  Log Horizon Volume IX: Go East Kanami by Mamare Touno gets a C+ from me. Not awfully done but Mr. Touno should be more careful in retreading the same character arc over and over.

Man, now I want to review some Ninja Turtles.  You know what let me post our schedule.

Next Week, Teenage Mutant Ninja Turtles, the IDW Collection I.
After that, Delcourt Comics, Elves I
We'll kick off June with Maus Vol I and then Vol II.
Then we go historical with Trail of Hop and Black Wings.

Keep Reading!


This review edited by Dr. Ben Allen.

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