Friday, December 1, 2017

Log Horizon VIII: The Larks Take Flight By: Mamare Touno


Log Horizon VIII: The Larks Take Flight
By: Mamare Touno

We really should live gallantly”
Roe2 page 215

Alright folks, this is eighth review of Log Horizon I've done. If you don't know the concept behind the series, just take a look at my prior reviews because I've gone over it repeatedly (insert link to Log Horizon I here). So this time let me just catch us up on the plot. In the last two books Akatsuki and Shiroe had to deal with separate problems that while small were dangerous in what they could grow into. Akatsuki did so by confronting a man possessed by a cursed sword that him into a super-powered serial killer. Shiroe lead a raid into the most terrifying dungeon he'd ever seen to prevent the ownership of zones (basically sections of land where ownership would be enforced by the laws of physics) from ever becoming a problem. In this story, we focus on the Jr. team of Log Horizon, the kids who joined the Guild; Touya, Minori, Isuzu, Rundelhaus and Serara. None of these kids are old enough to drink but due to the laws of the world they are trapped in, they are all adventurers and thus immortal killing machines able to do feats beyond the abilities and prayers of mortal men and women. In this story they take their first solo trip without the direct supervision of their elders, doing a road trip to gather the materials to make magic bags (which requires that they kill wyverns, which is basically a small dragon without the intelligence or ability to breath fire), which also turns into a bit of a musical tour and well... and a small war.  So to startwith, let me talk about the other side in that small war.

Plant Hwyaden is a group of rival adventures who found very different answers to the problems of being trapped in the world of Elder Tales. Where Shiroe created an alliance of guilds and fostered cooperation, the leaders of Plant Hwyaden forced every adventurer to join a single guild which would then serve as the government of the starting city of Minami. They quickly proved to be expansionist and took over the starting city of Nakasu. They cemented their own alliance with a People of the Land (also called Landers) nation, the Holy Empire Westelande who claims to be rightful ruler of all Yamato. With Plant Hwyaden providing new magical technologies and combat abilities the Empire's leaders are looking to expand right into the lands of Akiba and it's allied Lander state. In this book we see the first opening moves of this plan which has consequences such as the military forces of the Empire cause a monster migration into settled lands. We also meet a disturbing faction of adventurers, the Odyssea knights, a group of adventures who have figured out how to make roving resurrection points that they carry with them as portable shrines. The Odyssea Knights trek across the world of Elder Tales seeking to fight and die as often as possible because they believe that if they die enough, they can go home. This is disturbing given the fact that in Elder Tales every time an adventurer dies they lose a piece of their memories. That said, neither of these factions are the focus here so let's look at our main characters.

The twins Touya and Minori are mostly supporting characters in this book although they both get development and moments where they get to be focus. More of that goes to Touya who before being trapped in an MMO was wheelchair bound due to a terrible car accident. Before the accident he had been a very active boy who loved playing soccer. Afterward he stopped watching his friends play because showing up made them all feel guilty that they could still walk and he couldn't. This led to some complicated feelings on his part and granted him some insight into how people hide their suffering, which comes up when they run into Dariella, a wandering travel writer who falls in with the group. Minori on the other hand is more involved with the other person they meet, the confusing and mysterious Roe2. Roe2 is an adventurer that doesn't seem to be from Japan and from time to time speaks about very strange things. Minori takes it upon herself to figure out just who the hell Roe2 is and where she comes from. Serara doesn't get as much attention but time is taken to show how much she has grown since her first appearance as basically a damsel in distress.

The real heart of this story however is Isuzu and her evolving relationship with Rundelhaus Code.  Isuzu sees herself as a plain country high school girl who loves music but doesn't have the talent to actually pursue it as a career. This low estimation of herself is fed by her father, a professional musician who couldn't make it into super stardom but was able to make a decent living. Her father would brag about his glory days to his little girl and undercut her own efforts by telling her that she didn't have the talent he did. To be fair to the man, it is heavily implied that he was trying (badly) to tell his daughter not to worry so much about such things. His exact words were “If you have to ask if you have the talent to make it, then you don't.” Leaving aside whether it's a good idea to brag to your teenage daughter about all the hot girls you dated when you were younger, if I squint I can see what her father was getting at. Having said that, the consequences of her father's bungled attempts at teaching a life lesson leave Isuzu with the belief that she can't be a real musician and it's up to Rudy to try and convince her that she has skill and talent. Because Isuzu is a bard, but beyond that she is a young woman with not only a major love of music but the kind of musical training that is just impossible for the natives of the world to get and it's her understanding of that and her reaction that might just change the world.

This was a fun story with good amount of interpersonal drama and the reactions of children who are growing into adults walking into great events that they could never have been prepared for. There's a bit of stage prepping for the next major story arc happening here but it's all done in support of the ongoing story so I don't feel like I'm merely spinning my wheels (Like in Volume V). That said, Mr. Touno keeps shying away from showing major events whenever he can.  The entire development of Plant Hwyaden occurred off screen for example and they're only now really starting to show up in the story itself; and he stubbornly refuses to actually address the questions raised by this. There are also philosophical discussions that occur in the book that aren't brought to satisfying answers partly because I'm not sure Mr. Touno has satisfying answers to give. Bringing up these questions as a part of the plot and then leaving them hanging leaves me rather cold. You don't have to hand down a definitive answer but you should at least have one character give an answer instead of chewing on whether or not an answer can be given. Log Horizon 8: The Larks Take Flight by Mamare Touno gets a B- because of that. It's still a fun story and there are worse things to read.

Next week, we take a look at Guy Gavriel Kay's book Under Heaven. Keep reading!

This review edited by Dr. Ben Allen.

No comments:

Post a Comment