A Plague of Giants
by Kevin Hearne
“I'm not changing my tale to please them. That would betray my duty to the poet goddess”
Fintan Raelech Bard page 141
Kevin Hearne was born in December of 1970, and graduated from Northern Arizona University (which we won't hold against him) with a degree in English Education, and was an high school English teacher in California before returning to his native Arizona. He currently lives in Colorado with his wife, son, and hound. His first published work was “Hounded”, the first book in the Iron Druid Chronicles, a series which was not only impressive for it's character work but for the in depth of care that Mr. Hearne took when dealing with mythologies. Although I don't think his interpretation of Thor is going to win out in the public consciousness, even if his Thor has the mythological correct hair color and magical equipment. I've read quite a bit of the Iron Druid Chronicles and enjoyed them, so when I was informed that Mr. Hearne had taken a stab at more traditional fantasy well... I was thankful that it was released in mid-October only weeks before my birthday. I do want to note for the record that I have briefly met Mr. Hearne (in 2012), thanks to my favorite local bar the Rula Bula (if you are in Tempe, try the fish there, it's great and the guinness is good as well!) and my friend Jack, who made a point to tell me that Mr. Hearne was having a meeting there. He was even kind enough to answer a question or five from me and I have to say seemed like good people to me. I doubt he remembers that however and as much as I enjoyed the meeting it's not going to affect his grade!
Plague of Giants takes place in a fantasy world of Teldwen. The known world of Teldwen is divided into six great nations. Five of these nations have had their cultures heavily shaped by the existence of magical gifts that they call kennings. Each kenning is somewhat thematic in its blessing, the kenning of Rael is based on the earth with many of the blessed (as they are called) being able to work stone and earth with a thought. Brynlon's kennings are water based, with their blessed able to travel through water and shape it as well. Kauria's is based on the air and their blessed can even fly if powerful enough. Forn is plant based and their blessed can command any plant. Hathrir's blessed control fire and if that wasn't enough the people of Hathrir are also giants who can stand over 10 feet tall. Out of all these nations only poor Ghurana Nent has no kenning of it's own and it's people for the most part huddle in cities with great walls to hold back the monstrous creatures of their plains while holding onto hope that maybe, one day, somehow, someone will find the mythical 6th kenning that in theory would allow someone to control the beasts of the plains and convince them not to eat people. The kennings come at a terrible price however, in order to receive a kenning one must literally risk death. The people of Kauria must cast themselves off a certain cliff, where they will either fly, land slowly, or fall to their deaths. The people of Hathrir throw themselves into lava flows. Brynlon's people dive into an underwater cave where it's be blessed or drown and so it goes. Additionally while small everyday uses of the gift cause no problems any major use of the gift literally steals away years from your life, aging you years in minutes... or killing you if you push too far. Despite their differences the 6 nations currently live in an age of peace and trade and there are those who hope that peace will become a habit that does not break. Unfortunately they are about to find themselves in a brand new age of violence and struggle. This age is announced like so many other violent ages by a natural disaster.
When the volcano Mount Thayil in Hathrir explodes, the leader of the doomed city of Harthrad. Gorin Mogen starts a gamble that's been long in planning. Instead of fleeing south deeper into the lands of Harthrad and fighting other giants for a place to settle, he takes his people north. Where he'll invade the lands of other, smaller, less fire-proof people and establish a new city in a place less likely to...explode. A place with many trees and rich soil and many beasts to hunt and eat. A new land to rebuild in his own image. Of course the natives have other ideas and aren't eager to see even a small part of their nation overrun by fire slinging giants. You’d think that would be enough of an issue but way on the other side of the continent a completely different group of giants is invading. They are pale, thin, and armored in bone. With their faces painted to look like skulls they’ve slammed into the eastern shores of Teldwen and simply started butchering everyone who gets in their way; man, woman, and child. No one knows why they are there and the language they speak is unknown. The only thing that can be said for sure is they intend to wipe out the native people root and branch and will have no mercy. The people of five of the known nations in the world are going to have to work together and many of them are going to have to make terrible sacrifices in order to protect the people they know and love, or avenge them. Meanwhile out on the plains of Nent, a young man makes his own discovery, one that in the end might lead to more upheaval and destruction then all the armies of giants in the world put together...
The story is told via a recital by an in-story character; the bard Fintan, with his stories serving as both a framing device and a nested narrative with another story taking place around his spoken stories of the war with the giants (both tribes of them). Let me discuss those a bit. A framing device is something you're most likely familiar with even if you've never heard the term. It's when the story is introduced to us by a in-universe story teller, this is a pretty old device that's shown up in The Odyssey and in the Ramayama and I'm willing to bet this was invented by some pre-farming hunter standing up in front of fire telling stories to his tribe, if not even earlier. It's often used to help provide context for the story as well give it a clear beginning and end. Now a nested narrative is when the framing device is itself a story or when you have several stories within stories moving about. My own favorite example of this is actually 1001 Arabian Nights, where the clever vicar's daughter Scheherazade is constantly delaying her execution by telling her husband the Sultan a story only refusing to end it until the next night, where she immediately begins another story keeping the man hooked for 1001 nights and thus keeping herself alive and sparing any other poor woman a similar fate. In the case of A Plague of Giants, our narrative of a pair of giant invasions is nested within another story involving a nation trying to rebuild itself and characters grappling with loss, moving on, and having to deal with intrigues between nations that, having won the war, now seek to position themselves to dominate the peace. With the bard Fintan and the scholar Dervan right in the middle of it. I wasn't entirely sold on this at first, as Mr. Hearne has us jumping around from character to character quite a bit but he's able to use Fintan to remind us which character is who and who is doing what fairly cleverly. Mr. Hearne was also smart enough to include a quick list of characters in the beginning of the book. I would like to note for writers who intent to use a large cast of characters or groups of characters whose stories remain mostly separate within the tale... this is a great idea and you should use it.
I would also like to take a moment to discuss the world of Teldwen a bit further, or rather the people in it. Mr. Hearne has made a very inclusive fantasy world here; some of the nations are inhabited by people with dark skin, others with people of pale skin. They live under different types of governments, with some of them having an elected leader, others having kings or being divided into clans and city states. We see merchants, hunters, soldiers and scholars. We see people with different sexualities and orientations, young people and old people all working towards different ends. Mr. Hearne avoids a trap that pulls in many an aspiring fantasy and science fiction writer; he doesn't create a fantasy not-Europe or not-Asia but instead an entirely new world with it's own arrangement of ethnic groups, cultures, and ideologies. He does pull inspiration from real world myths and cultures but doesn't allow himself to be locked in by them. Instead he creates something new and different and I am honestly happy to see that. Before anyone gets excited there is nothing wrong with using real-world cultures as the basis for your own works. It was done by writers like David Eddings, David Drake, and George RR Martin. It has been done well but keep in mind you don't have to write fantasy Not-Europe or some other fun house mirror fantasy culture. You can embrace a bit of variety or deviation and create a medieval democracy of a sort (after all Rome did start as a Republic) or a world with completely different ethnic relations and histories. It’s more work because you can't just crib off of a conveniently developed society. You will put in most of the work yourself, which will mean some study and consideration if you want it to hang together, but if you put in the work like Mr. Hearne did here you won't have to worry about your readers sighing and going “Oh look another fantasy England, hooray” in a tired tone.
A Plague of Giants is a book with interesting characters of all types and manages to keep you interested despite it's large cast and many, many plots. That said it is a bit slow to start. I wasn't really able to get into the book until about page 100 or so (that said it's over 600 pages). While I like Fintan the bard and the plot taking place in the “modern day” of the book is interesting in it's own right, I'm not sure it was entirely necessary to set up such a complex narrative structure. I suspect that Mr. Hearne may in fact be showing off a tad here but he is showing off in an impressive way at least. While the book does tell a complete story, it also leaves a lot of hanging plot threads (this may be because it's telling several stories at once) and that does lower the grade a bit for me. I also think starting the book where he does robs it of a bit suspense, because we know in a general sense what the outcome of the war is going to be. It's a question of the price to be paid to get there. All that having been said, it was a good read and Mr. Hearne shows both the heroism and tragedy inherent in war, and how it can serve logical ends but be utterly senseless at the same time. Gorin Mogen is shown as a completely human character who is a loving husband and father, as well as a dutiful leader looking out for the well being of his people as a whole... while being utterly ruthless, willing to sacrifice individuals, and commit some rather awful crimes to get what he wants and that complex characterization holds true for many of the characters in the book. Because of this I am giving A Plague of Giants a B+, the incompleteness of many of the plots and the many characters hold it back a tad but it's still a great book.
Next week, I'm going to read something that isn't north of 500 pages, join me for Log Horizon. Keep Reading!
This review edited by Dr. Ben Allen.